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Clemson @ Syracuse
2026-11-07T05:00:00.000Z
· JMA Wireless Dome
Power rating (SP+) implies Clemson
by 5.0
(rating gap + 2.5-pt home field — a rough estimate, not a specific-venue adjustment).
Market line (DraftKings): Syracuse +1.5,
O/U 49.5
Model vs. market gap: power rating leans 3.5 pts more toward
Clemson than the market line does.
Flags
Syracuse
- 🟡 side Syracuse averages 274 pass yds/game (8 games) — Clemson allows 206 pass yds/game on defense (8 games). Overall SP+ doesn't contradict it either: Syracuse #87 nat'l, Clemson #55 nat'l.
Head-to-head
- 🟡 total Syracuse averages 80 plays/game (8 games) vs. Clemson's 70 plays/game (8 games) — a pace mismatch that tends to push total plays run, and scoring chances, up.
Clemson Offense vs. Syracuse Defense
Clemson offense: 8 games this season ·
Syracuse defense: 8 games this season
Clemson: opponents faced (8 games): average defense SP+ rank 53 nationally ·
Syracuse: opponents faced (8 games): average offense SP+ rank 52 nationally
| Stat (per game) | Clemson offense | Syracuse defense allowed |
| Total yards | 335 #113 | 348 #59 |
| Rush yards | 152 #76 | 126 #43 |
| Pass yards | 184 #115 | 222 #85 |
| Plays | 70 | 63 |
| 3rd down % | 31% #136 | 40% #85 |
| Turnovers | 1 #76 | 1 #60 |
| SP+ rating (opponent-adjusted) | 23 (#96 nat'l) | 28 (#85 nat'l) |
Syracuse Offense vs. Clemson Defense
Syracuse offense: 8 games this season ·
Clemson defense: 8 games this season
Syracuse: opponents faced (8 games): average defense SP+ rank 57 nationally ·
Clemson: opponents faced (8 games): average offense SP+ rank 49 nationally
| Stat (per game) | Syracuse offense | Clemson defense allowed |
| Total yards | 436 #30 | 329 #39 |
| Rush yards | 162 #62 | 123 #37 |
| Pass yards | 274 #25 | 206 #57 |
| Plays | 80 | 66 |
| 3rd down % | 40% #65 | 31% #16 |
| Turnovers | 1 #63 | 1 #45 |
| SP+ rating (opponent-adjusted) | 26 (#77 nat'l) | 19 (#24 nat'l) |
Raw Box Score (season averages, side by side)
| Stat (per game) | Clemson | Syracuse |
| Total yards | 335 | 436 |
| Rush yards | 152 | 162 |
| Pass yards | 184 | 274 |
| Plays | 70 | 80 |
| Turnovers | 1 | 1 |
Clemson Players
Next Game — Rough Projection vs. Syracuse
"Vacuum pace" is each player's own current-season output, adjusted for how tough the opponents they've already faced were (via opponent-adjusted SP+, not raw stats) — then adjusted again for Syracuse's own opponent-adjusted defensive rank. A rough ratio, not a calibrated model; SP+ doesn't split rush/pass so one factor applies to every category. Next game only.
| Player | Vacuum pace | GP | Projected vs. Syracuse |
| Tait Reynolds (Passing) |
174 yds/gm · 0.4 TD/gm |
8 |
~210 yds · 0.4 TD
(Syracuse defense: SP+ #85 nat'l, 222 raw yds/gm allowed here) |
| Gideon Davidson (Rushing) |
64 yds/gm · 0.6 TD/gm |
8 |
~78 yds · 0.8 TD
(Syracuse defense: SP+ #85 nat'l, 126 raw yds/gm allowed here) |
| Tait Reynolds (Rushing) |
28 yds/gm · 0.3 TD/gm |
8 |
~33 yds · 0.3 TD
(Syracuse defense: SP+ #85 nat'l, 126 raw yds/gm allowed here) |
| Bryant Wesco Jr. (Receiving) |
62 yds/gm · 0.0 TD/gm |
8 |
~74 yds · 0.0 TD
(Syracuse defense: SP+ #85 nat'l, 222 raw yds/gm allowed here) |
| Tyler Brown (Receiving) |
45 yds/gm · 0.0 TD/gm |
8 |
~54 yds · 0.0 TD
(Syracuse defense: SP+ #85 nat'l, 222 raw yds/gm allowed here) |
| T.J. Moore (Receiving) |
40 yds/gm · 0.1 TD/gm |
8 |
~48 yds · 0.1 TD
(Syracuse defense: SP+ #85 nat'l, 222 raw yds/gm allowed here) |
Passing
| Player |
YDS | TD | INT |
GP |
| Tait Reynolds |
1287 | 3 | 3 |
8 |
| Christopher Vizzina |
102 | 1 | 2 |
2 |
| Trent Pearman |
80 | 0 | 2 |
1 |
| Brock Bradley |
0 | 0 | 0 |
1 |
Rushing
| Player |
CAR | YDS | TD |
GP |
| Gideon Davidson |
105 | 528 | 5 |
8 |
| Tait Reynolds |
94 | 249 | 2 |
8 |
| Chris Johnson Jr. |
35 | 136 | 2 |
8 |
| Jarvis Green |
32 | 125 | 0 |
7 |
| Tyler Brown |
5 | 83 | 1 |
5 |
Receiving
| Player |
REC | YDS | TD |
GP |
| Bryant Wesco Jr. |
38 | 411 | 0 |
8 |
| Tyler Brown |
36 | 332 | 0 |
8 |
| T.J. Moore |
33 | 305 | 1 |
8 |
| Christian Bentancur |
12 | 151 | 2 |
8 |
| Olsen Patt-Henry |
14 | 115 | 1 |
8 |
Syracuse Players
Next Game — Rough Projection vs. Clemson
"Vacuum pace" is each player's own current-season output, adjusted for how tough the opponents they've already faced were (via opponent-adjusted SP+, not raw stats) — then adjusted again for Clemson's own opponent-adjusted defensive rank. A rough ratio, not a calibrated model; SP+ doesn't split rush/pass so one factor applies to every category. Next game only.
| Player | Vacuum pace | GP | Projected vs. Clemson |
| Steven Angeli (Passing) |
241 yds/gm · 1.4 TD/gm |
5 |
~185 yds · 1.1 TD
(Clemson defense: SP+ #24 nat'l, 206 raw yds/gm allowed here) |
| Tylik Hill (Rushing) |
74 yds/gm · 0.3 TD/gm |
7 |
~57 yds · 0.2 TD
(Clemson defense: SP+ #24 nat'l, 123 raw yds/gm allowed here) |
| Ahmad Miller (Rushing) |
64 yds/gm · 0.8 TD/gm |
7 |
~49 yds · 0.6 TD
(Clemson defense: SP+ #24 nat'l, 123 raw yds/gm allowed here) |
| Umari Hatcher (Receiving) |
119 yds/gm · 1.0 TD/gm |
8 |
~91 yds · 0.7 TD
(Clemson defense: SP+ #24 nat'l, 206 raw yds/gm allowed here) |
| Daunte Bacheyie (Receiving) |
48 yds/gm · 0.5 TD/gm |
7 |
~37 yds · 0.4 TD
(Clemson defense: SP+ #24 nat'l, 206 raw yds/gm allowed here) |
| Calvin Russell III (Receiving) |
52 yds/gm · 0.5 TD/gm |
4 |
~40 yds · 0.4 TD
(Clemson defense: SP+ #24 nat'l, 206 raw yds/gm allowed here) |
Passing
| Player |
YDS | TD | INT |
GP |
| Steven Angeli |
1186 | 7 | 5 |
5 |
| Malachi Nelson |
532 | 3 | 2 |
3 |
| Amari Odom |
391 | 6 | 2 |
3 |
| Danny Lauter |
74 | 1 | 0 |
2 |
| Jimmy Gregg |
12 | 0 | 0 |
1 |
Rushing
| Player |
CAR | YDS | TD |
GP |
| Tylik Hill |
99 | 522 | 2 |
7 |
| Ahmad Miller |
96 | 418 | 5 |
7 |
| Ju'Juan Johnson |
43 | 149 | 1 |
6 |
| Shavane Anderson Jr. |
30 | 146 | 3 |
3 |
| Matt Outten |
12 | 53 | 0 |
2 |
Receiving
| Player |
REC | YDS | TD |
GP |
| Umari Hatcher |
60 | 952 | 8 |
8 |
| Daunte Bacheyie |
22 | 333 | 4 |
7 |
| Calvin Russell III |
19 | 194 | 2 |
4 |
| Justus Ross-Simmons |
12 | 170 | 0 |
5 |
| Darius Johnson |
14 | 120 | 0 |
5 |